ོ࿐˖✶⊹₊𖦹 W.4 ANALOG PROTOTYPE 𖦹₊⊹✶ ࣪˖࿐ོ



FURTHER RESEARCH

Currently finding more ways to test digital dementia on youths in a fun and engaging way. I have been looking at how to gamify the tests, and also how to make it more interactive. I have also been looking at how to make the game more fun and engaging for the players.

  • people are used to relying on GPS; lose ability to remember directions
  • pizza hut and other jingles tthat are catchy to remember numbers


THE TESTS CATEGORIES

After ideating 4 categories to test on digital dementia, I brainstormed the game card designs according to these tests. I wanted to create a game that is fun and engaging, while also being educational. The game will be played in pairs, where one person will be the "player" and the other will be the "game master" where he or she will be the one testing the "player".

  • maps, call a friend, photo gallery and words — catgeories
  • map and instruction card illustration draft
  • overview of gamified boardgame concept






MOODBOARDS

>Andreas said it was hard to give feedback now as I have not done any physical mockups to test yet so it was hard to determine whether a board game concept would work for a digital dementia topic.

I have also been looking at how to make the game more fun and engaging for the players.

    moodboard 1 — map graphic visuals
  • moodboard 2 — pixelated typography
  • moodboard 3 — pixelated graphics
  • moodboard 4 — gamification style
  • moodboard 5 — boardgame graphics